Hi, thanks for this - I don't know why I couldn't find it. Refer to the for more details and guidance. Unfortunately, I have lost the link to that source. How many times does it need to check for a license? Gapps comes as a package deal. For example, your code might look like this: if ActivityCompat. Developer support resources for Google Play Licensing Service. Failing to call the LicenseChecker's onDestroy method can lead to problems over the lifecycle of your application.
The confusing part is that, when you are logged in with the developer account, you get the test response that you chose in your developer profile and thus might think everything works. Do you find the same problem if you put your device into flight mode overnight for example and then start Poweramp running? I have to use a Wi-Fi connection to get it running again. I'm no expert on it, so not going to answer, but. You can construct the instance directly, while constructing your Policy and LicenseChecker. If you are using a custom Policy or Obfuscator, import those instead. Note that these methods do not determine whether to allow access — that determination is the responsibility of your Policy implementation. The most visible place is when a user chooses to download an app on their device the other is on the web at the site.
Cant say, what happened, 2 days ago, all went fine and I didnt changed anything big, just updated some apps from Play Store. And tell the devs you are doing so. To update your apps using Google Play services to handle Android 6. I threw in a very simple license verification calling licensing. So how will I go about forcing a licence check straight after an update, before I drive off away from civilization? Here, you have to insert necessary information e. . For example, a Policy would maintain the timestamp of the last successful license check, the retry count, the license validity period, and similar information in a persistent store, rather than resetting the values each time the application is launched.
For example, if your application includes multiple Activity components that other applications can start by , you could add license checks in those Activities. They do on behalf of Google, across a vast array of features and performance requirements. This means that no license response will be available to the user until the limit is reset, which can affect the user for an indefinite period. The sections below describe these tasks. Using a permission blocking app can be helpful, but ultimately it's an arms race. This makes me weary of ever rebooting the phone on a long flight since it might disable itself without warning. Where in the World Are Your Users? If Google Play is not installed on a device, then applications that use Licensing Services will still operate normally on that device.
Using this distinction, 70 permissions could allow an app to access user information, while 165 allow an app to control some hardware function of the device, such as allowing the app to control the vibration function of the device or control the camera flash. Call checkAccess to initiate the license check In your main Activity, add a call to the checkAccess method of the LicenseChecker instance. For convenience, best performance, and the benefit of using license settings from the Google Play server, using ServerManagedPolicy as your licensing Policy is strongly recommended. See the page for help clarifying this question. Anyway, I had the Poweramp Unlocker installed as well, so I am not sure why my license had to be verified online? However, that didn't cause a problem in any other non Android 5. Whatever permissions your app has always needed should be declared in your AndroidManifest.
The manifest file presents essential information about your app to the Android system. When we say that Google knows a lot about us, it is an understatement, considering the amount of personal info our Google accounts pack. Using StrictPolicy is appropriate if your primary concern is to ensure that, in all possible cases, no user will be allowed to access the application unless the user is confirmed to be licensed at the time of use. Plan Your Monetization Strategy Most developers will plan to make some money back on the apps and games they release. If I was writing the application I would have a counter to let the person to use it offline 3 times or so before having to go online to get the license check in order to stop the kind of thing happening to you where you can't play offline. If you want to add further processing of license responses, such as by contacting a backend server or applying custom constraints, you should consider incorporating that code into your Policy, rather than putting it in the LicenseCheckerCallback methods.
The use of ProGuard or a similar program to obfuscate your code is strongly recommended for all applications that use Google Play Licensing. No idea, what to try next, even Restore didnt help. Using the service, you can apply a flexible licensing policy on an application-by-application basis—each application can enforce licensing in the way most appropriate for it. You implement these two methods with whatever logic you need, to allow or disallow the user access to your application. It did not differentiate between U. I don't want to get the thread off track, but it didn't look like anyone has responded to this point yet. So make sure they judge your app or game as being valuable and worthy of a download.
Google Play offers a licensing service that lets you enforce licensing policies for applications that you publish on Google Play. The makes supporting both landscape and portrait mode easy. People judge books by their covers every day. Which sucked a bunch So I am glad to find this discussion which shined some light on the issue. The Upload works fine although it is a free app and I don't have any expansion files but users don't get a response from the licensing service. Will report back once I get my hands on it and do some investigating.